Tell your story with captivating ANIMATION.

2022 - 2023 Demo Reel

Highlights of my post-graduate animation work.

Audience: Various

Workflow: Footage was composited in Adobe After Effects.

The Clotting Cascade

The first animation of a two-part series explaining the clotting cascade and therapeutic options for hemophilia. The project was co-animated with Nobles Green II, who took care of gross-anatomy and cellular scenes.

Client: National Hemophilia Foundation

Audience: Patient/lay audience

Workflow: Molecular scenes were animated in Blender and rendered with Cycles. Motion graphics and footage was composited in Adobe After Effects.

Apollo ESG System

Animation explaining the endoscopic sleeve gastroplasty (ESG) procedure using the Apollo ESG System. This project was co-animated with Yu-Sin Huang, who was responsible for motion graphics, the hero shot, and external scenes.

Client: Apollo Endosurgery

Audience: Patient/lay audience

Workflow: The procedure sequence was animated in Blender and rendered with Cycles. Sutures were animated using Blender’s Geometry Nodes.

Sickle Cell Priapism

Patient education piece explaining sickle cell priapism, and the steps you should take if you experience this condition. This project was a collaborative project with Benjamin Samar, Indigo Perez, and Yu-Sin Huang. My contribution is the cellular scenes.

Client: Boston Scientific / Sickle Cell Society

Audience: Patient/lay audience

Workflow: Cellular scenes were animated in 3ds Max using TyFlow, rendered using VRay, and composited in Adobe After Effects.

2021 Demo Reel

Highlights of my animation work at BVIS!

Audience: Various

Workflow: Footage was composited in Adobe After Effects.

Neurotransmission (360 Animation)

This immersive animation was designed to highlight individual aspects of neurotransmission. Viewers are placed in the middle of a synapse, surrounded by a complex arrangement of neurons.

Audience: General audience (editorial)

Workflow: Assets were modeled and animated in Blender using geometry nodes, dynamic paint, and the build-in particle system. Footage was rendered in Cycles for Blender and composited in Adobe After Effects.

Click here to see the process

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Click here to see the process 〰️

Slime Mold

Slime molds are a diverse paraphyletic group of organisms in the Protist Kingdom with the unique ability to switch between unicellular and multicellular forms. The animation highlights the multicellular behavior of a slime mold’s (Physerum polycephalum) plasmodial stage. The narrative framing is meant to introduce viewers to this organism, serving as a visual aid to more detailed information that may be delivered in a museum exhibit.

Audience: Lay audience, museumgoers

Workflow: Models sourced from Polyhaven. Simulations created from TyFlow. Lights, materials, and animation were rendered in 3ds Max with VRay. Compositing was completed in Adobe After Effects. Sound design was completed in Adobe Audition.

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